Free Ebook The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed., by Matt Fox
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed., by Matt Fox
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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
- Sales Rank: #2955513 in Books
- Brand: Brand: McFarland
- Published on: 2013-01-03
- Original language: English
- Number of items: 1
- Dimensions: 9.90" h x 1.00" w x 6.90" l, 1.50 pounds
- Binding: Paperback
- 416 pages
- Used Book in Good Condition
Review
Reviews of the first edition: "Brilliant" --BBC Radio
"Indispensable" --GamesTM
"Superb"--BBC Focus
"A must-have"--Retrogameplay
"Comprehensive" --Ain't It Cool News
"Well written, comprehensive, and informative. Recommended." --Choice
"Fox presents an alphabetical reference to computer and video games created from 1962, to 2012 for platforms ranging from Atari and arcades to PlayStation 3, Xbox 360, Wii, and PCs." --Reference & Research Book News
From the Inside Flap
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC.
Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game.
In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
About the Author
Video game expert Matt Fox lives in the medieval city of Canterbury in the United Kingdom. He is regional coordinator for a charity that runs engineering projects within schools and is also heavily involved with the teaching and promotion of space science in the UK.
Most helpful customer reviews
2 of 2 people found the following review helpful.
The best gaming reference book on the market!
By Snoopy
The Video Games Guide is an impressive reference title that seems set on being 'all of gaming' in one book. In short, its a fun and entertaining read that will keep you reading for weeks or more like months.
Games, hardware, designers, graphics, awards - there is a lot of content for your dollars here. I haven't read the whole thing yet because the main core of the guide is reviews presented from a to z. You dip in to it and read a review and then sometimes that will cross reference to another game or you'll spot another title on that page which you recognize and that will lead you off on another tangent.
It's a fantastic resource which has to include thousands of titles and so far its included every single game that i've tried to look up. The reviews themselves vary from being quite short and brutal (Fox really doesnt sugercoat games which suck) to lengthy essay style pieces of the many classics from gaming history. I got into gaming in the late 80s early 90s and there are so many great games from that era (Dungeon Master, Outrun, Golden Axe, Strider, Monkey Island, Doom, it goes on and on) that reading The Video Games Guide becomes a trip down memory lane and the passion of Fox is totally infectious. I enjoy reading the reviews of games i've already played perhaps even more then the ones I haven't because I am interested to hear the writers thoughts on them. The reviews go from 1962 to 2012 so there are 50 years of game reviews in there.
As well as reviews there are screenshots in the middle of the book. These also go from 1962 to 2012 and are a really great way to admire how graphics have changed over the years. At the back of the book are 5 appendices and a glossary. I think the best appendix is the one about hardware because it includes essays on all the important consoles and computers from history and these are really interesting reads.
The Video Games Guide is definitely the biggest and best reference book for gaming and I can see myself coming back to it again and again over the years, happy to recommend it to others!
1 of 1 people found the following review helpful.
Best one-volume videogame reference work available
By Benjamin Espen
I think this is one of my favorite books I've received for review. I end up with a lot of stinkers, but this book is pure joy for me. For a videogame nerd, this is an outstanding reference work. I can easily open it up to a random page and lose myself in memories by reading the brief description of one of my favorite games. I find lots of reviews by Fox that I disagree with, but that is all part of the fun. Unlike a fan-contributed sites like MobyGames, which is probably more comprehensive, every review here is the work of one mind, with a particular and interesting point of view. You just don't get as much out of a collection of disparate reviews. Even if there is some kind of wiki-style crowd-editing process, it cannot produce a work as interesting as this one.
The book is primarily composed of short reviews of videogames. The middle of the book contains color images of the best and most popular games. There are several appendices listing other interesting information: a chronology of videogames including many not reviewed in this volume, a capsule history of consoles, a listing of prominent videogame designers, and a glossary. This is the best one-volume videogame reference work I have ever seen. It is also the only one-volume videogame reference work I have ever seen. Don't let that deter you, this is a fine work.
The most complete and comprehensive history of consoles that I know of is Phoenix: The Fall & Rise of Videogames by Leonard Herman. This work focuses on the games themselves. The sheer quantity of games the author has played staggers my mind. I thought I played a lot! What really impresses is the overall quality of the work. Sure, you can find a mistake here and there, but there are hundreds of reviews, and I appreciate the yeoman's work done here to collate all this information into one handy volume. I know I'll be leafing through this often.
1 of 1 people found the following review helpful.
Are you a gamer? I guarantee you'll find something new here
By Daniel Estes
Now here's a guy who understands video games; someone who gets it. I don't agree with every review of Fox's, but it's evident that he's done his homework. And you'll certainly discover that he left out some childhood favorite of yours, but trust me, for every beloved title not included, there are three more you've never heard of and should look up.
A superior gaming experience is more than just flashy graphics or intuitive gameplay or a compelling story. It's about immersion. All great video games, like great works of art, succeed at drawing you into a unique other-world where the experience is so compelling that you stick around to find out what happens next.
Thanks to The Video Games guide I now have a list of classics that I intend to go back and play myself someday.
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